Likely worth it. Reviews lean strongly positive.
It's free to play.
- Multiplayer: 29 reviews raised it, mostly praise
- Gameplay: 16 reviews raised it, mostly praise
- Graphics: 9 reviews raised it, mostly praise
- Performance: 6 reviews raised it, mostly criticism
- Bugs: 4 reviews raised it, mostly criticism
- Crashes: 3 reviews raised it, mostly criticism
Based on 2k player reviews · updated 9 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
The multiplayer experience is nothing to sneeze at, I've met a few oddballs with hilarious cosmetics, and a lot more silent people with only a few people conversing.
Most of the minigames suck and feel like filler content that makes the experience really slow and boring between the actual fun bits despite an emphasis on high speed gameplay.
In terms of graphics and visuals, MicroWorks looks pretty decent and runs fairly well on my below average laptop with a nice and steady 60 FPS on a medium preset.
Overall, I look forward to MicroWorks' future, and whilst I may be hasty writing a review for this game only an hour and a half after release, MicroWorks has great groundwork for success so far, and even if you only play it with a couple of friends, it is pretty damn fun.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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