Yes, worth buying.
It's at its lowest recorded price, $2.99.
- Performance: 72 reviews raised it, mostly praise
- Multiplayer: 38 reviews raised it, mostly praise
- Gameplay: 28 reviews raised it, mostly praise
- Cheating: 6 reviews raised it, mostly criticism
Based on 16k player reviews · updated 5 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
Quake Live has long been a training ground for some of the best FPS players in the world, and its esports history is rich with legendary rivalries and tournaments.
Quake Live Is An Awesome game also a Classic FPS, Simple combat system, with no ♥♥♥♥♥♥♥♥ of Skins for weapons , No Overpowered Weapons, No DLC, No pay to win and neither 10 Years old kids cursing your mom through the microphone like these FPS out there nowadays (at least i haven't heard this yet haha) a fast-paced multiplayer combat, fun gameplay, nice to play with friends.
Quake Live Is An Awesome game also a Classic FPS, Simple combat system, with no ♥♥♥♥♥♥♥♥ of Skins for weapons , No Overpowered Weapons, No DLC, No pay to win and neither 10 Years old kids cursing your mom through the microphone like these FPS out there nowadays (at least i haven't heard this yet haha) a fast-paced multiplayer combat, fun gameplay, nice to play with friends.
The engine still holdsup well and the graphics are decent for an old arena shooter.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway. 2 more themes were each raised by fewer than 6 sampled reviews and are not shown.
Should you buy it now?
Crit’s read on the price, from Steam price history.
Currently $2.99 (−70%). That's the lowest price we've ever recorded.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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