Worth it for the right player.
It's free to play.
- Controls: 77 reviews raised it, mostly praise
- Story and characters: 42 reviews raised it, mostly praise
- Graphics: 23 reviews raised it, mostly praise
- Combat: 41 reviews raised it, mostly criticism
- Crashes: 20 reviews raised it, mostly criticism
- Bugs: 7 reviews raised it, mostly criticism
Based on 831 player reviews · updated 5 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
Control wise, the game plays fine with a controller via Steam Input, though it does drop inputs somewhat frequently (again, seems to be worse at higher resolutions and/or framerates/clock speeds?).
Despite the limited engine and assets this did answer a lot of my questions about Lunacid's plot and world, and really helped make a lot of Lunacid's latter half make much more sense.
There's also been a good amount of effort put into making this look and feel uniquely Lunacid, lots of textures have a similar green/purple pseudo-stereoscopic look to Lunacid, and the general colour palette feels distinctly like its own thing, and not too much like King's Field, despite being made in its level editor.
The game itself is pretty easy for a SoM game, which feels intentional, like Lunacid itself it's going for the vibes of King's FIeld and Shadow Tower not the obtuse and occasionally tedious difficulty.
The dungeons are moody and familiar (some VERY familiar...), the music suitable and enjoyable but definitely also seeming like game music from a bygone era and not the banger that the original OST is.
Official layout works well for DS4 and DualSense, if you're using an XBox controller or Steam Deck, there should be a decent community layout (though it may tell you to rebind some controls via the ini or in game to help with the dropped inputs issue).
+1 more the community rallied around
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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