Reference price converted at today's rate. Steam charges in US Dollars.
3,585 games tagged
48% of the games Crit has analysed here land on Buy and 23% on Skip. It overlaps hardest with Casual, which covers 1,875 of them.
Pack and sort various Monsters to complete orders and maintain the Factory Economy. Demo version of "Factory" portion of the main game.
Farm Factory is a cozy farming automation game. Plant six empty fields by hand, then build sprinklers, harvesters, mills, bakeries and conveyor belts until your farm runs itself. Research, upgrade, raise animals, sell on a living market and grow Grandma's farm into a factory that feeds the world.
Click & Loot is a short autobattle incremental clicker about looting dungeons. Level up, upgrade your gear and delve into the dungeons to pay off your ever increasing debt. And don't forget to renew your dungeon license!
A lore-driven Job Simulator set in a dystopian multiverse, where Cards are knowledge. Learn your job and its secrets to survive the weekend at Mr. Pepperoni's Pizzeria. That's it. Nothing weird going on here, I swear. Keep scrollin'
Adapt to the ever-changing weather. Learn every cave along the shore. Swing your shovel and dig up whatever the sea has hidden. But never lose sight of your own desires — they can drive you mad, or make you filthy rich.
Tycoon for a one-person game studio, starting in 1976. Your only staff: a talking cassette, a bonsai and a chick with a megaphone. Unrealistic, I know. So is taking on the whole games industry alone for 50 years, and that's the plan. Build games from features, beat rivals to the shelves.
Leek Survivors is a market-themed action roguelite. Dodge swarming enemies, gather upgrades, evolve your weapons and turn every risky run into a stronger portfolio. Unlock traders, conquer new arenas and keep fighting when the market refuses to close.
Run a store stocked with haunted items pulled in through an experimental receiver. Remove the ghosts to improve their value. Set your prices, serve customers, and spend your profits on better equipment and better stock.
A 1-4 player co-op restaurant that happens to be a ship. Work the day as a crew, keep hungry customers from walking out, and spend what you make on a vessel that can actually handle the job. The tables want a good meal. The fleet wants its share.