Reference price converted at today's rate. Steam charges in US Dollars.
2,390 games tagged
33% of the games Crit has analysed here land on Buy and 29% on Skip. It overlaps hardest with Building, which covers 1,375 of them.
A cozy, casual ant farm. One queen and her small colony of black garden ants (Lasius niger) live on your desk. Give them sugar, protein and a little water, then sit back and watch them dig a nest that grows for as long as you keep playing. No winning, no losing. Just the wonder of nature.
Earth is gone. The fleet is hungry. Drop a Hub on a generated claim, find the seam, and let the robots dig. Every machine you build makes noise — and noise is how the machines that took the planet find you. Hold the line, launch with the take, sell it, and go deeper.
An idle space 4X drawn entirely in Minitel-era text. Your empire builds, scans and colonizes while the game is closed — but the Hegemony raids on ninety seconds' warning, and something at the centre of the galaxy has started listening.
A voxel village that only works if you organize it. Assign thirteen trades to your settlers, chain workshops together, sow with winter in mind, and post a watch: when night falls, something comes out.
Hello there, kind stranger!! DESIR⏺. Find your inner peace and the cosmic truth in this minimalist, relaxed network-building thingy. Build systems. Observe tiny commuters. Discover bottlenecks. Attain enlightenment... >> Chill tunes and nice visuals to boot ◯∘
ARUS-1 combines first-person survival with building a Mars colony. Play solo or in online co-op with up to 4 players. Explore on foot and by rover, secure power, water and oxygen, connect production facilities and research technologies for your orbital programme.
From condemned exile to the world's only brewer. Craft and ferment brews that have real power. Build a village of farms, guilds, and workshops, and run the tavern to arm your people with magic brews. Defend your village from the king who still wants you dead, and one day take vengeance.
Norway, April 1945. Keep a lighthouse, a family and a logbook alive on an occupied island. Decide what the light does at night — and what the record says in the morning. Every lie you write has to survive the rest of the week.
An idle factory-builder where you mine, smelt, manufacture, and research your way up a deep production chain while defending your base from a growing threat, then choose between two permanent endings to escape or end it all.
A colony sim about managing the end of the world for a company that will never admit anyone died. Dig a bunker, staff every work slot, keep survivors fed and sane through four different apocalypses. When the colony falls, it stays fallen — only your personnel file survives.
Build your haven and fortify it to withstand 100 waves of increasingly dangerous raids. Strategically place walls, traps, turrets, and defences, equip your pawns with powerful weapons and armour, and adapt your base as each wave pushes you closer to the breaking point.
An incremental roguelike tower defense colony sim where you command your colonist to farm, craft, mine and defend waves of the undead. Progressing towards your skill tree after each run to survive further and further!