Reference price converted at today's rate. Steam charges in US Dollars.
6,607 games tagged
43% of the games Crit has analysed here land on Buy and 12% on Skip. It overlaps hardest with Adventure, which covers 3,648 of them.
Snapshot Survivor is an action-focused take on Snapshot, inspired by games like Vampire Survivors with an extra dose of naughty story telling. Roam around in an outskirt of Tokyo trying to survive taking upskirt pictures for profit to unlock new weapons and cutscenes!
A narrative adventure game about turning your memories into art while you still can. Made with slashes of ink and paint and thousands of cut paper pieces, Bub is a deeply personal, living, breathing game world.
Stories Terminal is a detective text adventure inspired by classic parser games. Type your own commands, explore pixel-art locations, collect evidence, and solve a murder case on a midnight university campus.
Discover Islands and different Cultures, learn how to cook and satisfy the villagers. Collect Ingredients find a kitchen to create your signature dishes. Build your own restaurant and hire chefs to satisfy your Customers. Collect different Recipes to get your own recipe book to cook IRL!
A short melancholic boat trip across the ocean — explore the vast seas and learn about memories that aren't quite your own.
[ 1 OCTOPUS | 8 ENDINGS | 15 WORLDS ] A newly super-sentient octopus must break the rules to escape an increasingly unhinged creator. Grapple, swing, grab, throw, smash, ink-splat, battle, collect, solve puzzles, uncover secrets... escape!
A philosophical interactive visual novel about everyday interactions
A Short sandbox AVN. Sparta's queen has no-one else to turn to you know it. A fast-burn corruption VN set in Ancient Greece.
A 1x waste or a 100x investment. Whether you buy or not, you're already playing.
Henry is late, as always... Guess I should just go inside. How bad could it be?
GymPup is a furry-themed romance narrative game that blends desktop idle gameplay with visual novel elements. Through their journey together, you watch the two protagonists grow and change—inside and out.
You run a friendly neighborhood card shop. Business is booming, especially booster boxes bought "for personal use." Listen to the excuses, catch the lies with evidence, and finally say it: "You're a scalper, aren't you?" Then kick them out, sell anyway, or make them pay.