Reference price converted at today's rate. Steam charges in US Dollars.
3,145 games tagged
48% of the games Crit has analysed here land on Buy and 12% on Skip. It overlaps hardest with Casual, which covers 1,619 of them.
Will you create a boss battle, or take on one created by someone else? In *Makers & Challengers*, you can design and publish your own original boss battles, or lead your team into strategic, turn-based pixel-art battles. Will you be a creator? Or a challenger?
Dig, dodge falling rocks and collect gems in an underground action-puzzle game. Play solo at your own pace, or share the cave in split-screen and local co-op over WLAN. Read the terrain, plan your route and bring everyone back as the caves get stranger below.
Prove theorems by playing cards, just like in a game of solitaire. Your solution is checked by a real theorem prover. Sharpen your math skills by solving thousands of puzzles across six difficulty levels.
A hex-grid line puzzle. Drag lines across the board until every hex is covered. Play a new puzzle every day, work through the stages, or build your own and share it with friends. Simple rules, challenging puzzles.
Jump through surreal worlds, collect glowing notes, and experience unique soundtracks for each level. SYNCOPE is a rhythmic first-person 3D speedrunnable platformer game. Uncover the mystery of the giant eye, speedrun levels, and race friends to top the global leaderboards.
A 2D puzzle adventure game with hand drawn style. In the night map, you only need to press the C key on the keyboard to excavate hidden treasures on the ground, crack the mechanisms in the correct order, take a boat to reach Mist Island, and complete the exploration of five levels of night fog.
The Trial of Kharzoid is an arkanoidvania, that is, a brick-breaker set in a gothic world. Explore ancient ruins, fight huge bosses and eat chicken you find in walls!
A puzzle game with just two controls. Red, green and blue stars circle on their own — all you can do is slide every star outward or inward at once. Steer them past walls, vines, water and wormholes until all three lights meet and become a single white star.