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4,938 games tagged
31% of the games Crit has analysed here land on Buy and 29% on Skip. It overlaps hardest with Action, which covers 3,019 of them.
A turn-based hex wargame where the deck decides who fights. Draw a Battle card, call up knights or archers or a war machine, and make a plan survive the order it is dealt. Two rulesets: a clean card game, or the full tabletop with nerve, toughness and charges.
《One Lowly Soldier》 is a card-driven roguelike set in the twilight of the Han dynasty. You open your eyes as a foot soldier no one will ever name. You arrive carrying the knowledge of an entire modern world, and what it buys you on day one is nothing. So before anything else — stay alive.
Build your defenses, dig paths, drop barricades and bait an endless swarm of ants with fruit in this chaotic but chill tower defense game.
Rule the Holy Roman Empire from your throne room. Hear envoys, issue decrees, and manage your treasury and imperial forces as member states pursue alliances, crises, and wars of their own. Unite a living empire—or watch it fracture under the weight of your decisions.
A roguelike RTS where any warrior can wield any weapon! Build a deck of fantasy fighters, arm them with swords, spears and hammers, unleash mighty spells and win fast-paced battles where the whole battlefield fits on one screen.
Experience the chaos and intensity of high-speed combat in this atmospheric sci-fi vertical Shoot ’Em Up, rendered in full 3D. Blast your way through relentless waves of enemies as you unleash your arsenal to defend your home against overwhelming odds!
Assemble war machines part by part, decide where they break, and launch them from your fortress. A single-player tactical autobattler where severed weapon pods keep fighting, raiders flank the enemy fortress, and every wreck is salvage for your next design.
Age of Medieval is a single-player medieval real-time strategy game. Found a village with four families and a wagon, build it house by house, open roads and trade routes, then raise an army for battles and sieges. When your lord dies, his heir inherits it all.
Build your settlement into a war machine. Gather resources, raise massive armies, prepare your regiments, and watch your battle plan unfold as thousands of soldiers clash.
An RTS about command range. Command ends where the signal does: a unit outside your network won't take a new order until signal returns, so every push starts by laying signal out. Four campaigns of 100 waves, a boss every tenth, and ore that runs dry under you.