Reference price converted at today's rate. Steam charges in US Dollars.
11,257 games tagged
40% of the games Crit has analysed here land on Buy and 14% on Skip. It overlaps hardest with Action, which covers 5,425 of them.
Island Miner is an automation game about expanding your factories across a vast island empire. Mine and refine ore into advanced materials, connect islands into a production network, then buy new ones with profit from a shifting galactic market. No enemies, no timers, just smart logistics.
A casual endless dungeon crawler rogue-like RPG that tasks players with getting the highest score possible, as fast as possible.
Collect, train, and battle Chibits in a fast-paced roguelike card game. Manage your creatures between runs, master tactical combat, and travel through a branching galaxy where every choice shapes your destiny.
Thveit is a cozy Norse settlement builder where changing seasons, ancient beliefs, and folklore creatures shape the fate of your settlements. Guide your settlers, manage resources, and grow a thriving community as humans and mythical beings learn to live side by side.
A 1–4 player co-op fantasy extraction dungeon crawler where teamwork, greed, and survival determine whether you escape with your loot—or lose it all.
Utterance is a Lovecraftian Western roguelite deckbuilder where you chart your own path through a corrupted world. Build a deck of letters, forge words, and battle creatures that twist your deck, your rules, and your sanity.
Survival horror in an infinite, procedurally generated Backrooms. Solo or in 1–8 player co-op: scavenge, craft, build a shelter, and hide from monsters that hunt by light and sound. Stay fed, warm, and sane long enough to find the way out.
Every spell is unfinished. The consequences are not. Fill the blanks in your cards with words and turn the same sentence into traps, area attacks, or reckless combos. A roguelite deckbuilder for 1 to 4 players.
Maze Mischief is a multiplayer game of pursuit, survival, and chaos in procedurally generated mazes. Face monsters, use potions, escape through different paths, and survive against other players in matches full of surprises.
A peaceful 2D sandbox. Explore biomes, build bases above and below water, manage oxygen, pressure, seasons and energy. Automate conveyors, fluid systems, sensors and advanced machines. Grow crops, tame animals, create a living world driven by logic, systems and creativity, all without any fighting.
A single-player body-horror roguelite auto-battler. Draft vat-grown mutants, pay for power in flesh, arrange your squad on a train-car grid, then hit DEPART. Fights resolve automatically. Every upgrade corrupts its host; a unit pushed too far mutates, seizes up, or turns on its own squad.
Accept haunted contracts, recover cursed evidence from procedural county buildings, survive a signal-corrupted apparition, and extract before the building wakes up around you.