Reference price converted at today's rate. Steam charges in US Dollars.
502 games tagged
59% of the games Crit has analysed here land on Buy and 27% on Skip. It overlaps hardest with 2D, which covers 163 of them.
Start with a purse and nobody at your back. Hire men one at a time, learn their names, and lead them in side-view battles of hundreds. Train soldiers and fire-callers, storm walls, and take towns. Serve a lord or rise to a crown in a medieval sandbox RPG. The dead stay dead.
Draw flight routes between real airports and fly every passenger to where they need to go. A calm airline puzzle on a tabletop map of the real world, with a Daily Sky, a vintage Weekly Sky, a postage stamp book and a passport to fill.
Fronts of Steel is a pausable real-time operational wargame on WWII's Eastern Front. Draw battle plans on a staff map and command divisions to break enemy lines, cut supply routes and close encirclements. Exploit terrain, keep troops supplied and choose when to advance or withdraw.
Hold a mining outpost on an alien world while thousands of insects pour through the rock tunnels like a flood. Place towers on the high ground, aim their firing arcs, and spend the biomass from every run, won or lost, on upgrades that let you hold a little longer next time.
A secret keeps its value until you use it. From a discreet office in Mayfair you gather secrets on ministers and generals and sell them to whoever pays. The Private Office files everything. Sooner or later, someone else does too.
Crew a leaking airship across five acts of painted sky. Route Flow, raise wind shields, cast from the Casting Room and board your enemies in real-time-with-pause battles, then pay off the debt, if you can. An airship roguelite set in the world of Magehold.
Keep a train full of survivors alive as it crosses a wasteland ruled by machine beasts. Build rooms inside each car, care for 16 personality types and their stress, send scouts into the ruins, and see how far you can go before the line breaks.
Tycoon for a one-person game studio, starting in 1976. Your only staff: a talking cassette, a bonsai and a chick with a megaphone. Unrealistic, I know. So is taking on the whole games industry alone for 50 years, and that's the plan. Build games from features, beat rivals to the shelves.
A real-time strategy game about reconnaissance and long-range strikes. Scout with drones, plot routes around the air defences you've found, and design every aircraft from a hull and modules. Somewhere across the map, the enemy is looking for your command base too.