Reference price converted at today's rate. Steam charges in US Dollars.
3,608 games tagged
54% of the games Crit has analysed here land on Buy and 11% on Skip. It overlaps hardest with Casual, which covers 2,189 of them.
Astrobreaker is a short incremental game about making a spaceship faster and more powerful. Mine planets, gather resources, and upgrade your ship.
At a Snail's Pace is a pixel-art game about a snail in a storm. Lightning strikes in ten-second intervals, and you better be under a shelter when it does! Your snail moves only a bit when you press the arrow keys, so you must spam the keys as fast as humanly possible! Think you can beat all the levels?
An atmospheric anomaly horror game set inside a mysterious hospital. Observe your surroundings, identify anomalies, survive deadly Threat encounters, and reach Floor Zero.
A chess puzzle game where you play both sides, no opponent, no checkmate. Each level sets its own objectives. Some pieces explode when captured, others freeze or shield the squares around them, and some move right through other pieces. Rewind freely until every objective is met at once.
Defend your crystal in 360-degree tower defense arenas. Place towers, manage resources, and unlock permanent upgrades between waves.
A minimalist Lovecraftian strategy game about building cities to appease the Elder Gods. Place buildings to grow your settlement, unlock new structures, and discover synergies to improve your score. Or just relax and build in creative sandbox mode to enjoy the cozy-horror vibes.
Balance strange offerings on a door handle, remember its unsettling note sequences, and find out who Michael really is. A short first-person comedy-horror game about five rituals, readable puzzles, two endings, and one suspiciously well-balanced cheese wedge.
Descend a gothic clocktower dreamscape to escape the curse of time. A short, atmospheric puzzle game that gently blends Sokoban mechanics, bullet-hell traversal, and dark mystery.
Plug and Slay is a short incremental game about outgrowing your machine cage. Purchase anomalous PC parts and traverse a massive skill tree to overwhelm your wardens with automated neon firepower.
Garland Court, 1974. The building has one rule: if someone knocks twice — only twice — do not answer, do not speak. Four apartments, fourteen nights, twelve endings. You never see the thing in the hall. You only decide whether to open the door. Headphones required.
Go on a road trip with a duck that can make anyone tell the truth. Will you uncover the truth behind MKULTRA, or waste your time exposing everyone's embarrassing secrets? A short narrative game featuring real declassified CIA documents.
A relaxing 7x4 tile-swap puzzle aboard a luxurious private jet. Reassemble 10 hand-crafted scenes at your own pace, use hints when needed, and unlock a fully animated reward with sound after every puzzle.