Reference price converted at today's rate. Steam charges in US Dollars.
9,385 games tagged
27% of the games Crit has analysed here land on Buy and 28% on Skip. It overlaps hardest with Adventure, which covers 6,458 of them.
An online co-op horror for up to 4 players. Pilot cleanup robots on the deep seafloor and vacuum up trash for a company that loves the ocean in public. In private, it keeps sending you deeper, toward signals no one can explain.
A co-op survival extraction game for 1 to 6 players. A purple storm is coming down the canyon and it never stops. Walk, scavenge, craft from grass to iron, fight what lives in five abandoned places, and get your haul home to your floating outpost before the storm takes it all.
They are alive and breathing, unless they get caught. Team up with up to 4 players, scavenge a haunted forest for car parts and fix your ride before the things in the fog find you.
Step into Rose Hawkins' nightmare in a third-person psychological survival horror adventure. Explore unsettling places, solve puzzles and manage scarce supplies as you uncover the truth. Return with New Game+ variations, or face escalating enemies in Waves mode.
Hide from your friends in the dark. Find the parts, feed the terminal and get out, while one or two of them hunt you by sound as one of nine killers. No markers, no waypoints: only your torch, your phone and what you hear.
You are blind. You see only through sound: every noise sends out a wave that draws the world in light, then fades. The creature hunting you is blind too. It hears what you do and sees what your waves reveal. To see, you have to make noise.
You watch the Backrooms through security cameras. Move between the levels, notice what has changed in each place and report it before the anomalies pile up.
You work a night shift at a polar station. Switch between the cameras, notice what has changed and report it. Make too many mistakes, or let too many anomalies pile up, and the shift is over.
You watch the catacombs through security cameras. Check the tunnels and chambers, find what has changed and report it before the anomalies pile up.
You are the night watch of an old castle. Look through the cameras in its halls and cellars, find what has changed and report it before the anomalies take the castle.
A Helion Industries mining complex, deep underground. The company wrote it off. You were sent to recover whatever still works — that's what they told you. Now you're alone down there... or so you think. Do whatever it takes to get out, or what lurks in the dark will keep you.