Reference price converted at today's rate. Steam charges in US Dollars.
4,016 games tagged
27% of the games Crit has analysed here land on Buy and 31% on Skip. It overlaps hardest with Action, which covers 2,653 of them.
The hueless horde is invisible except for their glowing eyes. Wound them and they bleed into full sight. Wizard with a gun. Sling fire, shock, frost, wind, earth, water and gravity or powerful weaponry. Destroyable environments also my dude
A co-op tactics roguelite for two heroes. Roll your die, pick a move while your partner picks theirs, lock in, and the whole turn goes off at once, enemies and all. Big roll, big hit. Nobody said your partner wouldn't be standing in it. Online, hotseat, or solo: run both heroes or bring a bot.
A snowstorm buried the village and you slept through the evacuation. Now you must escape on your own or in a group of up to 4 players. Dig tunnels, search for fuel, warm up by campfires, argue over the radio, and try to call for rescue.
Build a refuge in a changing valley, then defend it through increasingly dangerous nights. Gather resources, raise walls and turrets, face strange creatures and bosses, and survive rival kingdom raids alone or in 1–4 player online co-op.
Small Crow Man climbs big evil tree to save the world
Humanity left. Something else moved in. Lead three mechs back home in a turn-based roguelite. Split your squad across a hex map, race the threat closing in, and win fights by timing every shot or spending Focus to make it land.
No classes. No pay-to-win. Just you, a terminal, and an internet full of other players. Infiltrate their networks, build your own, and form a collective, knowing any ally could be the leak. A persistent cyberwar strategy game where trust is a mechanic and every server ends in Netfall.
The Dark Aegis blends visceral third-person combat with deep base building. Build up your fortress between missions, then defend it from relentless alien hordes solo or with up to 4 players.
Run a buhurt club: five fighters a side, real steel, last team standing. Sign fighters, hire captains and build your ground, then draw the fight yourself or sim it, and climb from a backyard field to the Worlds.
In a dark Victorian world where the impossible is becoming commonplace, you'll battle corrupted foes and master directional defence in a turn-based RPG with real-time mechanics.
Arcade football where the ball sticks to whoever touches it. Dash to steal it, shoot it along the line you push it, and throw your character's magic: a hat that becomes a hole, a slowed-down world, two decoys. 1v1 or 3v3 with friends or bots. Three minutes, at least one blunder.
Trap rivals with jelly bombs — pang-pang! A 50-stage adventure through ten candy worlds against the Sugar Giant, online battles for up to 6, two players on one PC, and a map maker to build your own arenas.