Reference price converted at today's rate. Steam charges in US Dollars.
7,626 games tagged
40% of the games Crit has analysed here land on Buy and 12% on Skip. It overlaps hardest with 2D, which covers 4,601 of them.
Project: AFTERSHOCK is a fast-paced arcade hacking roguelite set in a dystopian future. Command a 20-year-old legacy terminal to breach enemy systems, siphon funds, and upgrade your hardware. Use your reflexes to survive the countdown and bring down the very system you created.
On a secret arctic research base, a scientist, soldier, AI, and eldritch beast struggle for happiness. A short visual novel about love and pain set in an alternate history where humanity is ruled by eldritch gods.
Retro terminal mystery: explore a live IBM PS/2, decode corrupted logs, and learn who waits behind the blinking prompt.
Awake from your slumber and venture out to the mighty CITADEL.
A social deduction party game where players parkour to school, answer trivia, and hunt down a hidden Class Clown who is sabotaging to try and make the entire group fail!
Your name is Gary Patterson. After waking up in a strange facility with your work partner Victor Adams, you must make a choice: Play along with Victor's plans? Or go it alone and make an escape? Only YOU can decide.
Death is searching for a successor. To claim his mantle, you must judge the souls of the dead during a surprisingly short, strange and unsettling job interview where every choice shapes the fate of humanity, including your own.
Unravel a mystery: A game you can read, a book you can play.
A persistent idle MMORPG, with a text-based hacking theme. Enjoy the "Inaction RPG" design philosophy by crafting equpiment using ARPG influenced prefix/suffix systems, build or join player managed syndicates, trade on the marketplace, and compete in community events.
You buy a laptop with your hands. You find an interactive collection of short stories on your laptop and something else. Or someone? What will all this lead to?
This is a puzzle game like a mathematical book, based on logic and deduction. In this game, you don't need to beat the level, but need to prove it is beatable. Your goal is not to win, but to prove you can win.
Waking up at night, the main character realizes that he cannot move. A terrible sense of panic gradually overtakes his mind, and the imagination begins to paint frightening pictures.