Reference price converted at today's rate. Steam charges in US Dollars.
1,555 games tagged
40% of the games Crit has analysed here land on Buy and 11% on Skip. It overlaps hardest with Action, which covers 688 of them.
Walk, fly, and defy gravity as you paint Tokyo's 23 wards. Explore, take photos, and enjoy sunsets and stars as your favorite avatar. Share your creations through the Gallery, or paint together with 2–4 players and voice chat. Make Tokyo your own.
Defend your castle in this third-person action-strategy. Cut through the horde, command your army, level up your hero and castle, build defenses, protect your king, hire the heroes you've trained — and break the time loop by slaying the Dark Lord himself. Every dawn, you come back stronger.
Trapped in a mirrored Shibuya that resets forever. Your only tool is an old flip phone (ガラケー) that bends time. Watch the crossing, the signs, the strangers - every loop hides a detail that changes. Notice enough, and you walk out
A 2D action roguelike where time is your health and deadline. Freeze the world and mark foes for certain death — when time resumes, every kill executes at once. Lose control of that power, and the world accelerates against you. Sell time to grow stronger, earn time to survive. How much is left?
The Clocktower is overrun with rats and you're the last clockwork doll still ticking. Repair the machinery, fend off the pests, and beat the clock because when it winds down, so do you.
Your gun is your engine. Recoil is movement; firing opens a vacuum that pulls in mass-bearing shards and yanks your heading. A full XP bar stops time: rewrite one physics law, or abstain to vent heat and heal 1 HP. Seven chambers, 15-30 minutes.
A dark physics-driven strategy game for PC where mythic armies fight across fractured floating battlegrounds - and gravity, time, and miracles turn the terrain itself into a weapon.
A free first-person adventure of puzzles and precarious jumps. It is 2077. The world lives inside Takarek, a tower of 17,769 floors, and Consensus has decided what everyone in it thinks for forty years. You are twenty, new to the job of deprecating data. Tonight you keep one file to save the world.
An incremental game where you, the curator of the universe's last library, catalogue history at the end of time. Something is reading what you write, will they influence the record you keep?
You have no health, no mana, no XP. You only have time, and every step spends it. You travel backward from the present day to the Big Bang, through many different periods. Every discovery earns you more time to venture further, and brings you closer to the mystery at the heart of a loop.
Surf a ramp. Shoot a portal. Keep every bit of your speed. A first-person game where the surfing is forgiving and the depth is in your portals - put a boost on one, a jump on the other, and use both in the same run. Levels are short. Restarts are instant.
One Second Hero is a first-person puzzle game where one second is all the time you need. Observe the world in an instant, interact with objects, use the environment, and turn danger around—before that second is over.