Reference price converted at today's rate. Steam charges in US Dollars.
1,102 games tagged
39% of the games Crit has analysed here land on Buy and 25% on Skip. It overlaps hardest with 3D, which covers 550 of them.
Every great city starts with a station. In Railtown, trains bring tourists and money while you grow a tiny town into a bustling city: build homes, shops and tram lines, upgrade your train from steam to high-speed, and keep your citizens happy through every season.
Be the trucker India runs on. Drive a painted truck down the Grand Trunk Road and Delhi's expressways, on nearly 1,800 km of road built from the real map. Beat the deadline, mind your diesel and your sleep, and stop at a dhaba for chai.
A factory game where the conveyor belts are roads. Draw them, manage traffic with lights, signs, tunnels, teleporters, roundabouts, and one-way streets. Keep the traffic moving, untangle the jams, and work your way to the Philosopher's Stone.
Captain an airship on a tiny planet, above sea and mountains, in drifting clouds and weather, from dawn to starlight. Ride the wind and fly cargo and passengers to towns in remote locations, or help in rescue, firefight and construction missions. A relaxed flying game. No game over. Just weather.
A cozy tycoon game about growing a tiny warehouse into a logistics empire. Land bigger deals until trucks, trains and ships bring work to your door. When money gets tight, a crime syndicate pays big for a few unmarked crates. Just hope the driver isn't an undercover cop.
A cozy railway puzzler where you draw tracks, pair adorable animals, and guide shepherds on a journey to Noah's Ark.
District Null is a cyberpunk city simulation. Traffic, energy, fire services, police, schools and entertainment all run at the same time.
Survive, build, recruit, and evolve through entire ages of technology, solo or in co-op for up to 6 players. Rise from primitive tools to advanced industry, break into space, and explore your first playable galaxy in Early Access, then expand toward a far larger space experience on the road to 1.0.
A home-front station on the St. Petersburg–Warsaw Railway, 1915. Receive troop trains, hospital trains and refugees, assign tracks, crews and coal, and keep every train on schedule as the front draws closer.
You run the signal box on the night shift. Bring trains in, hold the late ones, and send them back out before the timetable buries you. Route one wrong and the line locks up. A keyboard-driven dispatch puzzle on an 80s green-CRT board.