Reference price converted at today's rate. Steam charges in US Dollars.
8,798 games tagged
31% of the games Crit has analysed here land on Buy and 20% on Skip. It overlaps hardest with Adventure, which covers 6,636 of them.
A peaceful third-person adventure where you play as a red panda. Climb trees, roll into a ball, swim, knock down objects, and even fly with a balloon! No combat, no rush — just the forest, atmosphere, and full immersion in nature.
A first-person psychological horror experience focused on atmosphere, emotional tension, and exploration. Solve symbolic puzzles, run through eerie spaces, and uncover hidden meanings in a short, haunting journey
4th part of walking simulation game series. Sad virus mission is again collect beer bottles in space themed map
A new sensation in psychological survival horror, where daily tasks become creepy. This game is designed to disturb, to haunt, and to stay with you long after you quit.
'Escape House' is a short (around 30 minutes), walking simulator game wherein the player is paid to partake in an experimental, real-world video game which is currently in development and not yet accessible to the public. Will you partake, and at what cost?
A haunted quiz game where your grades aren’t the only thing that can kill you. Another strange post from the town of Akabako.
Walk the Plank is a next gen VR plank walking simulator set high up in New York City. Bring family and friends together for this intense intro to VR experience!
Nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in
Enter randomized suburban simulations, complete unique objectives, and survive various stalkers as you struggle to obtain citizenship in the Sycronium. A psychological horror experience where you're always being watched.
An environmental puzzler with magical plants, mixing effects, and organic exploration
A narrative walking experience through the real lives of women living under Islamic law in Iran. Their stories were never meant to be heard. Now you can walk through them.
Before the Backrooms ... before analog horror ... there were the tapes