Reference price converted at today's rate. Steam charges in US Dollars.
8,701 games tagged
33% of the games Crit has analysed here land on Buy and 20% on Skip. It overlaps hardest with Adventure, which covers 6,564 of them.
A psychological horror game about spotting anomalies in a grim hospital. Every day — the same corridor, the same wards. Notice something strange? Take the red pill. Everything as before? Take the blue one. Survive 16 days. One mistake, and it all starts over.
A first-person journey through a world made of art. Wander a gallery of paintings, music and film, step into surreal rooms of fear, climb a tower where every floor is a different story, and leave your dreams for strangers to find.
A zombie outbreak traps you in your apartment, thirty floors above a dying city. The door stays locked. No one is coming. There is no way out. Survive thirty days.
Factory Tour → is a 3D horror game where you explore a mysterious robot factory.
FERRUM is an award winning, student developed, 10 week Souls-like Boss Fighting prototype made for a university course. Fight your way up along a mountain to a difficult boss, with many enemies in the way. Take over the greatest point of energy harvesting in great, bloody, and atmospheric detail.
An atmospheric psychological horror in which you explore dark, maze-like environments, evade lurking threats, and uncover fragments of a troubled past. Face the memories that shaped you and decide what your fate truly means.
A first-person exam simulator: pass by observing, remembering and deducing.
Ascend to an alternate dimension known as The Warp and interact with its residents in mysteriously formed worlds.
First-person mushroom hunting in CryEngine. Sweep a procedural forest, clear the forest floor, track mushrooms with the Sporevision and uncover whole mushroom patches in a Minesweeper-style minigame. Save your grandpa by recovering his mushroom inventions in exchange for prized specimens.
A free AI learning lab. Design an animal's body and let neural networks discover movement through generations of trials. Explore how inputs, control and evaluation shape behavior. Save, compare and share results.