Reference price converted at today's rate. Steam charges in US Dollars.
6,128 games tagged
32% of the games Crit has analysed here land on Buy and 27% on Skip. It overlaps hardest with Action, which covers 3,207 of them.
Help defend Shanghai from an invasion of snowmen! Build and upgrade towers across a battlefield that changes every run, shape your strategy with powerful cards and between-wave rewards, and survive escalating waves and boss encounters in this roguelite tower defense.
Build your castle, raise an army and race up to 15 rivals for Glory in a fast medieval strategy game. Raid enemy castles, crush Horde camps and storm the Great Horde Fortress, alone against cunning AI lords or online with up to 8 friends. When time runs out, the most Glory wins.
Under the shadow of Rome’s lost legion, survival is only the beginning. Build your headquarters, manage scarce resources, and forge ruthless strategies. Every decision has a cost: become a legend or vanish into the dust of history.
A chaotic strategy autobattler where you draft units, build synergies, and unleash massive battles with bullets, rockets, tesla cannons, chickens, and industrial war machines.
Turn the tides of World War II across Europe and the Pacific in this action packed third person shooter.
Kingdoms in Arms is a strategy game where you build and manage your kingdom. Build cities, outposts and military camps to conquer the whole island. Besiege your enemies castles and bring down their walls with your siege engines like catapults and trebuchets. Control your armies in real time.
In XXXX, deep-sea squids receive "nuclear food" from the islands. This unnatural feast triggers their awakening, reviving the lost memory of cephalopod world domination. Note: Inspired by fried calamari. Contains allegory. Don't overthink it! (laughs)
Semi-idle incremental RTS. You don’t micro units. You build factories, pick upgrades and let your army flood the battlefield. Start with nothing, research tanks, artillery, flankers and mega units. Scale and survive enemy surges. Pure auto-battle chaos.
A high-stakes turn-based missile duel where every shot matters. Spy, bluff, and deploy powerful tactical abilities to destroy enemy military assets while avoiding civilian casualties.
Continue the struggle for the Holy Land in Crusades: Book II, a tactical medieval wargame covering the Third and Fourth Crusades between 1149 and 1204. Command the Crusader Alliance or the Anti-Crusader Alliance across 102 historically accurate scenarios and four branching campaigns.
A hex-and-counter wargame primer. Learn the genre's core mechanics (IGO-UGO turns, dice-driven fire, morale and rally) in a 20-minute platoon attack on a fortified hill. Advanced rules for fire support and night attacks, plus a full Paratrooper Raid expansion.
Turn-based grand strategy in the Age of Discovery. Develop a transport network, industrialise your economy, colonise the New World, and compete with five rival powers. Inspired by Imperialism 2. Early Access — built by one developer in his spare time.